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Enchantment City Return

Enchantment City Return

By: 混现研




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"Enchantment City Return" is a core work for LBS sports fans.

"Enchantment City Return" is a bit like the daily life depicted in "Sequence Controversy", whether it is signing a contract with a messenger hidden in an ordinary alley, establishing a huge enchantment area covering half of the city, or teaming up with a companion Team combat basically needs to go outside and reach the target location by walking, cycling, urban bus system or self-driving. In the world of "Enchantment City Return", everything happens according to the scale of the real world. You have to use yours on the basis of the real physical world like a magician in the world of Harry Potter or Fate. Surreal power.

The core elements of the enchantment city are the camp, the enchantment and the enchantment.

The camp is a place of special significance in the real world. It may be a monument, it may be a modern sculpture, or a very distinctive food stall. The camp can produce various props for fighting and healing, and it is a daily supply place.

Familiars are creatures that ordinary humans cannot see (of course, you can see the chosen ones). Familiars can become your companions through contracts to fight or heal. You can deploy the servitor to the camp to occupy the camp. Only after the camp is occupied can it be used to establish enchantments. If someone attacks your camp, the envoy deployed in the camp will automatically counterattack.

Between camp and camp, it can be connected to form an enchantment system. The enchantment system is a circular area, composed of a central camp and a plurality of outlying camps. The greater the number of camps in an enchantment, the higher the level and the larger the theoretical area covered by it. Enchantment can increase the attack and defense of your own camp. The higher the level of the enchantment, the more obvious the bonus brought by offense and defense. And there are more ancillary functions of enchantment under development.

The rules of "Enchantment City Return" require that no two enchantments can overlap, which means that as more and more participants are involved, the offense and defense around the enchantment in your city will be inevitable. The expansion of an enchantment means the compression of the growth space of other enchantments. So you need to find more powerful companions to protect your camp. You can also cooperate with other human users in the same camp to use enchantments for regional joint defense. Of course, you can also be a lone ranger, riding a thousand on the way to get off work or traveling, destroying the barriers of the opposing faction along the way.

You can also use special props to discover nearby human users, and you can use your faculty and props to fight them in real time. At this time, it's like a MOBA, but based on the real world. If you are good at making use of the enchantment and the characteristics of the enchantment, you can even have an exciting battle (physical attacks on humans are not allowed, this is illegal).

The system complexity and openness of "Enchantment City Return" may have surpassed any LBS works that have been released and operated, including those foreign works that are well-known by LBS sports enthusiasts╮( ̄▽ ̄"")╭

The above is just the tip of the iceberg of the "Enchantment City Return" system. The functions introduced here have been basically developed. To introduce a complete system, I am afraid that a strategy manual is required. If you want to know more about "Enchantment City Return", please follow our updates on TapTap and follow the official WeChat account.

Enchantment City Return
Hossam Galal

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