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Towercaster

Towercaster

By: 声纳工作室




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"Towerforge"

It is a RogueLike action game that focuses more on speed and simplicity

-Automated deck building

-RogueLike directly affects the development of the plot

-Suitable for all kinds of players from beginner to proficient!

[Copy and paste the serious content with slight modification]

1. Refreshing battle, fuzzy killing, easy to get started

2. Seven camps, different heroes, different experiences

3. Looting and dedication, making good and evil choices, following the heart

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a. Melt into the world of Npc, randomly experience the heroes and stories that have not yet been unlocked

b. Tarot cards and RogueLike are closely related to build their own genre

c. More considerate <Housing Mode>, allowing you to fully feel the "goodness" of the production team

Q: What kind of game is Tower Caster?

A: ARPG Roguelike

Q: What is RL's system like and how is it different from other games?

A: Tower Caster is an RL game designed with "no borders". We will do whatever we want, or the interesting content proposed by the player, and we will try to combine the story process of the game with RL.

Q: What kind of content can I experience in this test

A:

-RL cards of 4 genres

-20 framing events

-4 main characters, one boss character, one player character

-1 special naughty level for testing (lv00), 3 normal process levels (lv01~lv03), and an extinct egg level

About 10 different types of rooms

Q: What is the degree of completion of the "first come first" test?

A: About 30%, but it does not affect the core experience. The overall process is complete, and if you are willing to try different roles and levels, you should still be able to play for a certain period of time.

Q: What will affect my experience in the "Let's Come Once" test?

A:

-The part of the plot that has been presented in the game is framed and temporary, and is in progress.

-The value has not been fine-tuned, and the genre may have data overflow.

-In addition to genre RL cards, some of the card and shop card functions in the story are missing.

-The Easter Egg level is too direct...

Q: What is the direction of the game so far?

A: RL, content, action, more emphasis on the part that combines RL and content presentation

Q: How is the pie drawn before realized?

A: Despair, such as the system where the NPC lives by itself. It is said that the time is too late and the folder has been created. We are more anxious than the players. If you give me a good signal, I will speed up the arrangement.

Q: Why have some adjustments been made to the art of the game?

A: During the development process, we are gradually trying new and interesting things, so these adjustments are normal.

Q: Is the game the final quality?

A: The team is growing with the development of the game, and there will be outstanding people gradually joining the team, so everyone can put forward requirements and opinions on the quality of the game, don't worry too much.

Q: What is the direction of game development after the test?

A: We will pay more attention to the interaction with players, because it is an open plot system, we hope that players' own stories can be arranged in the game, on the one hand, it can reduce the pressure of development, on the other hand, we will feel that the player’s story is more innovative and innovative Interesting, so just mention it, let's think about the way.

Q: What else do you want to say to you in the end?

A: It is impossible for someone to clear the easter egg level

Towercaster
Hossam Galal

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