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"Noise" is a narrative puzzle game.

The game is divided into four chapters, each chapter represents a different mood of the protagonist, until the truth is finally obtained.

Why does the protagonist become a criminal? Is it wrong or deserved? These all require the player to peel off layer by layer in the game.

Core gameplay:

We build the game based on the concept of platform puzzle solving, and add elements of investigation objects to promote the plot. In the game, on the one hand, the player needs to solve puzzles and interact in the scene to promote (such as pushing a box, opening a certain mechanism); on the other hand, the player needs to investigate and read the objects that appear in the scene to obtain Clues to drive the process.

Fragmented narrative:

Narrative is the most important in "Noise", and the narrative method we choose is fragmented narrative. Players need to think about the trend and development of the plot in different scenes, character dialogues, mental activities, and information on investigating objects.

Fragmented narrative has a lot of uncertainty, and if it is not clearly stated, it will cause confusion for the player. Therefore, we arrange as many survey objects as possible to allow players to be more immersed in the atmosphere on the one hand, and on the other hand to guide the players to important clues, so that the players will not be separated from the content we want to present as much as possible.

Hossam Galal

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