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Kokushi Oshu

Kokushi Oshu

By: 厦门星岚造意网络科技有限公司




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"Sheji is impermanent, and monarchs and ministers are impermanent, since ancient times. The high bank is the valley, and the deep valley is the mausoleum. The surname of the three queens is now called the concubine!"

-"Zuo Zhuan Zhaogong Thirty-two Years"

This is a historical strategy-simulation business game based on the timeline from "King Wu's defeating Zhou" to "Qin destroying the Six Kingdoms". To the war of the Warring States period, Qin went out of the Hangu Valley to unify the six countries in the grand course of nearly a thousand years.

When the world is in chaos, animal husbandry and animal husbandry come together, you can compete with the Central Plains without any scruples. But if you were born in an era of rituals and music where the world was peaceful and the nations returned to heart, what means should you use as a prince to develop and grow and realize your ambition of "swallowing the princes for two weeks and perishing"?

Challenge the authority of the emperor, conquer the nations, and seek the cause of the hegemon;

Or, leave Hangu to the east and wipe out the nations, sitting on the land of Liuhe.

The road of the overlord or the road of the emperor is all within the thought of "the king"!

[Game Features]

◆Diplomatic System

Unique diplomatic system, including bilateral diplomacy (two princes), multilateral diplomacy (multiple princes) and unilateral diplomacy (suzerain vs. vassal).

Bilateral diplomacy: alliance, marriage, study, coercion, etc.;

Multilateral Diplomacy: Through the alliance of the princes, players can reach an agreement with multiple countries. During the validity period, the member states must abide by the agreement. Optional treaties include: good-neighborly friendship, mutual disaster relief, information sharing, cultural identity, obligation to restore the country, mutual protection in wartime, support for orthodoxy, etc.;

Unilateral diplomacy: sorging, cutting land, doing politics, granting marriage, descending nobility, hunting, etc.;

(The Overlord Union allows players to manage the order of a party's princes as the overlord; the emperor patrols, so that players can use the emperor's might to deal with those lords who harbor evil intentions!)

◆Spy warfare system

From spying on intelligence, intercepting foreign envoys, instigating rebellious courtiers, assassinating kings and killing drivers, framing other countries, and inciting rebellions, players can jump repeatedly between "King of Benevolence" and "King of Tiger and Wolf".

◆Innovation system

More than 100 sets of nearly 1,000 national reform measures allow players to practice their own internal affairs and lead the trend of innovation for a century!

◆Battle System

Thousands of people on the same screen, a variety of battlefields, multi-arms and large phalanx to fight together, allowing players to command operations from the overall situation.

◆Recruitment system

"There are talented people from generation to generation", but "good ministers choose the master". Every celebrity has his own personality. If the monarch and his ministers are not in harmony, these wise men may abandon you.

If the desired Magi has been subdued by others, don't worry, you can achieve your goal by separating the other monarch and ministers.

The Magi of the defeated country will go into exile, seeking opportunities for rejuvenation, of course, you can also take this opportunity to use them for your own use.

◆Chaotang System

The officials and the deacons have their own business. Each talented person can only play its maximum effect if he is in the right position and the right work is in charge. How to arrange the deacons reasonably is the most important issue for players to consider.

◆Fate System

Each country has its own destiny (task line). After the player captures another country, they can choose whether to inherit that country's fate (task line).

Kokushi Oshu
Hossam Galal

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